Les dieux

Ici nous identifierons les dieux et tout ce qui leur est propre !
Dawn of Worlds is a new concept in the world of fantasy, or at least the authors have never run across the idea before. The basic idea is this. You, and a bunch of your friends will gather around a wide, flat surface. We recommend a table. You will need at least one large sheet of paper, several smaller ones, pencils, and a pair of six-sided dice. Whoever is leading the process will probably be expected to provide the large sheet of paper. On this, he or she should draw the rough outline of a land mass. This will be the most difficult part of the job. For inspiration, feel free to look at a globe or your nearest atlas.

Soon, each player will be playing god. Usually players do not take on the role of a particular god, but this can make for a fun variant. What lies on the table before them is a barren, lifeless world. It is up to each player in turn to begin filling it. One of the most important things to remember about Dawn of Worlds is that as players create things, other players are entirely free to change them. This is usually more than enough incentive to set civilizations at war, as you will see in a moment.

Even gods have limits, at least while creating the world. Every round, each player takes a turn, having the opportunity to make changes to the world. Each player will receive points every round, and these points represent the “power” that they have available to expend shaping the world. Points can sometimes be saved up over several turns to do something really dramatic. The cost to do a particular thing is determined by the tables in section III. The most important things to remember are:

  1. Your goal is to create a fun and interesting fantasy world. You cannot win while playing Dawn of Worlds, and nobody else can loose. With this in mind, feel free to tinker with your own races or totally corrupt those created by someone else.
  2. You may or may not have a game master who gets extra influence or the final say in how things go. Even if you do not, disagreements are bound to erupt. If you and your friends cannot come to an agreement on what would be the most fun way to handle a disagreement, flip a coin or find better friends.
  3. Don’t be afraid to build landscape. Sure, races and orders and avatars are terribly cool, but sometime late in the game your precious civilizations are going to want some mountains and rivers to hide behind.
  4. Have fun!

Les dieux

La terre promise renemarechal